module Base
{
	model fhqPreviaM3
	{
		mesh = vehicles/vehicle_fhqpreviam3,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	vehicle fhqPreviaM3
	{
		template! = fhqPrevia,
		
		model
		{
			file = fhqPreviaM3,
			scale = 1.8200,
            offset = 0.0000 0.3187 0.0110,
		}

		skin
		{
			texture = Vehicles/vehicle_fhqPreviaM3_shell,
		}

		textureMask = Vehicles/vehicle_fhqPreviaM3_mask,
		textureLights = Vehicles/vehicle_fhqPreviaM3_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		mass = 875,
		engineForce = 2750,
		engineQuality = 80,
		maxSpeed = 75f,
		gearRatioCount = 4,

		part TrunkDoor
		{
			model Default
			{
				file = fhqPreviaWing,
			}
		}
		
		useChassisPhysicsCollision = false,
		
		template! = fhqPrevia_Col,
	}
}
